Coordinates(not all)
I used Skin ID 126
PoliceGlasses 1/2/3
Bone: Head
Offset X: 9
Offset Y: 3
Offset Z: 0
Rotation X: 90
Rotation Y: 90
Rotation Z: 0
SwatHelmet1
Bone: Head
Offset X: 12
Offset Y: -1
Offset Z: 0
Rotation X: 0
Rotation Y: 0
Rotation Z: 0
SwatArmour1
Bone: Spine
Offset X: 8.3
Offset Y: 3
Offset Z: -1
Rotation X: 0
Rotation Y: 0
Rotation Z: 0
Mask2 / Masks
Bone: Head
Offset X: 8
Offset Y: 3.5
Offset Z: 0
Rotation X: 90
Rotation Y: 180
Rotation Z: 90
PoliceShield1
Bone: Spine
Offset X: 0
Offset Y: -8.5
Offset Z: 15
Rotation X: 90
Rotation Y: 0
Rotation Z: 270
I used Skin ID 126
PoliceGlasses 1/2/3
Bone: Head
Offset X: 9
Offset Y: 3
Offset Z: 0
Rotation X: 90
Rotation Y: 90
Rotation Z: 0
SwatHelmet1
Bone: Head
Offset X: 12
Offset Y: -1
Offset Z: 0
Rotation X: 0
Rotation Y: 0
Rotation Z: 0
SwatArmour1
Bone: Spine
Offset X: 8.3
Offset Y: 3
Offset Z: -1
Rotation X: 0
Rotation Y: 0
Rotation Z: 0
Mask2 / Masks
Bone: Head
Offset X: 8
Offset Y: 3.5
Offset Z: 0
Rotation X: 90
Rotation Y: 180
Rotation Z: 90
PoliceShield1
Bone: Spine
Offset X: 0
Offset Y: -8.5
Offset Z: 15
Rotation X: 90
Rotation Y: 0
Rotation Z: 270